My Role
- Developed the concept and designed gunplay
- Tested & refined gameplay loop
- Programmed all functionality and integrated assets
- Designed, greyboxed and populated 10 levels
Prototyping and pre-production

First weapon animated: Mosin-Nagant M91/30

- Modeled & animated game assets in 3DS Max
- Drafted design documentation, listing enemy types, weapons and damage profiles
- Developed prototype FPS framework in Unity
Level example: Crossing the rubicon

Notebook sketch

Initial Greybox

Final Result
- Sketched a level idea in notebook
- Drafted an initial greybox with a basic bridge model, terrain & enemy patrol routes
- Filled in terrain & added cars for cover and sightline obstruction
Level example: Battle of weston ii

Notebook sketch

Final Result
- Sketched a level idea in notebook
- Drafted an initial greybox and filled in patrol routes + premade assets
- Tested different lanes and enemy firing angles
miscellaneous screenshots



Assets Used
Free Stylized PBR Textures Pack by Lumo-Art 3D
Nature Starter Kit 2 by Shapes
Particle Pack by Unity Technologies
World Materials Free by AvionX
Grenade Explosion sound by BlastwaveFX
