Odyseed

Play Odyseed Here

My Role

  • Led level design process from concepting and layouts to asset integration
  • Blocked out and integrated seven levels, including three dungeons and four open-world areas
  • Managed production timeline and tracked asset completion
  • Wrote the narrative and integrated feedback from team members
  • Communicated with programmers to refine combat loop and balance boss difficulty

Odyseed is a 3D action-adventure game where you fight monsters using swords and elemental powers. I built this game with a team of 7 fellow students as my senior capstone project in 2023, acting as the producer and main level designer.

Level example: The vineyard & The vine-lord’s lair

Vine-Lord’s Lair Whiteboard Sketch

Early layout revisions of the Vineyard, Merlot’s home village. One change made in testing was blocking off the entrance to the Potato Hills until players completed the first dungeon, as some players would navigate ahead to the Potato Hills and skip it.

  • Drafted whiteboard sketch as a team
  • Integrated terrain of the Vineyard
  • Revised routes based off player feedback

Level example: Potato hills

Potato Hills – Initial Location Sketches

Potato Hills – Terrain & Scaling

  • Drafted sketches in paint.net
  • Greyboxed and modeled terrain
  • Integrated art assets and refined LOD based on player feedback


Screenshots